Zegapain XOR Review

Gamer gives it 57%


In Zegapain XOR you interact with characters from the series and fight in epic air based Mech battles. While the battles seem ok at first, their shortcomings are apparent within about 10 minutes of play, and after that point you have to ask yourself if its really worth continuing on. If you currently watch and enjoy the Zegapain anime then you may actually enjoy XOR, but if not youll probably want to steer way clear of this clunker. Not even online XBL gameplay can save this one from underselling and quickly heading to the bargain bin.


Be afraid, be very afraid.

As one of three Zegapain XOR pilots you must take to the sky in flying Mechs and defeat all enemies in sight. As you start a new game lots and lots of pre-rendered video leads way to the core of the game, which includes flying around and killing. The default controls auto-target anything nearby after which point you shoot your weak weapons, shoot your powerful weapon, or zoom in and slash with your sword. Then the auto-target flips your view around to the next target and you rinse and repeat. This happens several hundred times before a level ends. You can turn off the auto-target but then youre just flailing around in 3-Space and trying to target is a nightmare. So in essence, because of the auto-target reliance, Zegapain XORs gameplay amounts to button mashing until theres nothing left.


Must... Mash... Faster...

The right trigger accelerates you forward, one of the buttons shoots normal, one shoots heavy weapons, and one slashes the sword. The left trigger and shoulder button move you up and down, the left analog stick aims, and the right analog stick moves you around horizontally. Little drone enemy ships straight out of a B sci-fi movie fly at you constantly and you use these controls to take them out with ease. Sometimes youre given actual objectives like killing more powerful drones before they kill your ship, but everything boils down to just button mashing as fast as possible.

In between the mashing youll spend the rest of your time in cutscenes, inside the 2D pre-rendered ship, or configuring your flying Mech. While in the ship you just activate each of the characters until their dialogue leads to what you need to do next and at that time you head back out into space to shoot more stuff. When you complete levels you automatically get new parts, meet new pilots, and then get the chance to outfit your mech. There are a ton of options to customize but hardly any reason to do so since the gameplay is so basic.

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