Wario Ware Smooth Moves is, I dare say, the best of the series to date. From the excellent micro-game variety to the great innovation implemented with the Wiimote, parties as well as solo-players are sure to enjoy Wario’s latest outing. From the second you startup the game and Wario greets you with, "It's a Wii, Wario!", you know you're about to experience something special.
Mona needs your help!
Lets face it; the last few Wario Ware games have been a bit lackluster. They all kind of felt like, “been there, done that.” Somehow I think Nintendo was thinking the same thing when they approached WWSM, as the final retail product feels fresher than ever. This is due in large part to the many ways you have to hold and move the Wiimote while playing the game. Of course for those savvy gamers out there you don’t actually have to hold it the way the game asks all the time, but if you do it surely adds to the fun.
When you start up WWSM for the first time you’ll be greeted with a map with a few character icons unlocked, much like in the other games. When any of the icons are selected you head into that character’s world. A small cinematic plays at the beginning, after which you head into the action. One after the other, 3-second micro-games come at you non-stop. In every single world you’re allowed four mistakes before it’s game over.
How to video plays every time you unlock a new move.
Though unlike the other games in the series, right before you head into the micro-game at hand a small picture pops up. This picture shows you h ow you’ll need to hold the Wiimote in order to complete the upcoming task. If you’re going to be sawing a log it will ask you to hold the Wiimote with two hands like you would while holding a real saw. If you’re about to swing a hoolahoop around your waist, it will ask you to hold the Wiimote at your hips. If you’re going to drive a car in the first person it will ask you to hold the Wiimote like a steering wheel. This list of ways to hold the Wiimote goes on for quite a long time so I’ll just refer you to the screen below which shows nearly all of them.
That screen shows an area where you can go to play and practice micro-games that you’ve already unlocked. You can sort them by the way you hold the Wiimote, by character world, and by a couple other ways. And thank goodness for this sorting process as how else would you easily be able to find that one micro-game you’re looking for out of the 200 available. Well, 200 once you unlock them all and it takes more than one playthrough to catch em’ all. You see if you play through a character stage and beat it and then go back and play it again, things won’t stop at the boss fight. The game will continue on long after showing off new and exciting micro-games.