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Lair Review

Gamer gives it 40%


Doing a quick search on GameBrink I came up with 54 separate posts containing screens or video of Lair in action. Looking at all this media I can’t help but wonder how it all went so horribly wrong. I mean there have even been positive impressions at several game conferences for this beast and yet the final release is one of the largest steaming piles I’ve ever had to endure. After failing many of the missions an insane amount of times I headed to the bathroom for some relief only to realize that my latest bowel movement was more fun than the “game” I had been playing. I don’t think that’s ever happened to me before. I guess there’s a first time for everything unfortunately.

Yes I know they're good at making trailers.

Insanely huge mistake number 1 is all sixaxis control all the time. Tilting does not work at all and requires you to make giant circles to turn around. This means that anything on the ground that you miss the first time will require you to fly way the hell out of your way to turn around and try the approach again. And forget about gesturing for actions as it rarely works right.

Number 2 is that the game tries to do most of the targeting for you. This would be fine if it worked but alas it doesn’t. There are many times where you’ll need to lock on to a certain target in a confined area only to have the computer lock on to something you’re not facing screwing you over completely. And whoopdeedoo at the time limits that completely hose you and make you restart the levels more often than you’d like to. Didn’t we get rid of these stupid time limits ages ago?

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