Combat and missions aside, the real stars of MSG are the incredible variety of Mechs available. There are 15 on each side mirroring the number of missions in the game. That’s right, there are a total of 30 unique Mech’s all with different attributes, graphics, and animations. Some are quick and nimble and can even fly while others are stuck to the ground but have extremely large firepower. Aside from capabilities, the visual representations of the Mechs vary wildly making you enjoy unlocking each and every one. From the MSM-04 ACGUY that looks like a metal hobbit to the YMS-16M XAMEL that looks like it could house an entire army, there’s something for every personality and every occasion in-game. While that’s all good and fine what might frustrate gamers is trying to figure out which Mech is right for each mission. You’ll certainly be heading to the restart mission screen many times in some of the levels.
Mech tank extraordinaire.
In between each mission you’ll have the chance to repair, customize, and upgrade all Mechs currently available. To suit different geographical regions that you travel to you can change your Mech into a Jungle, Heavy, Desert, or Marine ready machine. These different profiles essentially automatically retrofit your Mech for the appropriate terrain by augmenting weight, boost ability, and overall movement. Mobile Suit Gundam also has three other groups which you can augment to make your Mech better in combat and those are Attack, Weapon, and Defense. Besides just raising them numerically you can of course swap in and out different weapons and shields with different attributes. From machine gun, to rocket launcher, to the excellent sniper rifle, all the favorites are here. On the melee end of things there are a wide variety of different looking weapons that essentially act the same; my favorite being the pseudo light saber that bends when you swing it. And you’ll of course be able to purchase these with points you earn from completing missions.
Ranged then Melee to finish them off.
Environments in MSG are quite large in scale with small groupings of buildings and foliage here and there. Most everything on the ground is destroyable, which is a good thing considering there are non-mech tank enemies that come at you from all angles. I was initially worried that the levels would amount to vast wastelands with occasional enemies but thankfully all the screens and trailers released just showed off the Australia based missions that are pretty barren. Other areas like the jungles of Asia are a lot more dense leading to interesting mission structure.
Mobile Suit Gundam: Target In Sight visuals are fitting and well made if not overly impressive. The level areas are pretty basic but feel like they’re higher polygon with higher resolution textures. The real visual stunners are the Mech models which look great idle and in motion. Add in the great effects, location damage, and environment damage and you have a solid graphical effort. On the sound side of things while the soundtrack isn’t exactly strong, the sound effects and English voiceovers are.
If you’re looking for something different, well made, and features giant Mechs, well then this is the uh only way to go on launch day. But seriously it’s a solid Mech game that feels a tiny bit rushed and rough around the edges but otherwise is a very fun experience from the combat, to the mission goals, to the huge variety of machines you pilot and send orders to.
Import Friendly?
Full English support, so yes.
Pros
Location damage
Lots of missions
Great looking Mechs
Decent weapon and combat variety