QuickSpot Review

SkooBoi gives it 83%




If you needed a further challenge, the game even separated some insane levels into the SP category. These are the deranged levels that wouldn’t be suitable for normal play because what they are designed to do are to throw you off in a harsh way. I freaked out when I saw that the pictures became animated and were starting to move in one of the SP sets of levels. I had to figure out which one had the disjointed animation. I guess there was good reason to why they discluded these from the main set of levels, these are the ones that you’d rather not play every level. The developers certainly know how to screw with your eyes, especially in another set of SP levels where they rearrange the top picture or invert it. So now your eyes are straining to compare the pictures. These concepts are just the skimmings of a whole range of crazy concepts.

If you thought the single-player was rather vast, the game also offers an additional 2 more modes to the single-player portion of the game. The second mode is a sort of art gallery with all the game’s images. The concept behind this mode is rather simple, there are multiple things wrong on the picture and you have to find them all. There doesn’t appear to be a time limit so the mode is probably best for those relaxation moments where you would like to take your time. Probably after an intense time with an SP level. The third mode is also rather simplistic. There are only 5 portions to it and the main objective is to find the least obvious difference in the image. Not too creative of a mode but I guess you can waste a few minutes just doodling around in the mode. There’s also very little pressure as you have no time limit. So I guess you can take your time. They have also included an interesting Hot Potato sort of multiplayer mode to the game as well. It works rather similar to the single player, except without all the added new concepts. You will retain control of the bomb until you find what is wrong on the picture. As soon as that happens it gets tossed to your opponents and you wait for them to solve. Not too ingenious of a mode but could call for fun times as your friends struggle trying to figure out what’s going on in the image.

Not only are the images in the game top-notched, they are nearly pieces of artwork and that alone should be a big enough reason to get the game. I’ve only scratched the surface on the amount of artwork I had to go through in the gameplay, and these things were really pleasant. They ranged from anime drawings to claymation. As an added bonus, Namco has added in some of their flagship characters like the Klonoa or even Katamari Damacy. Most of the images themselves are rather funny if you take the time to just gaze at them, I like to just imagine a story behind many of them. Sadly enough there are only a limited amount of Namco property present in the images, and you won’t be seeing anyone from the Tales of series, however you will most likely see more characters from children’s games like Katamari or Klonoa.

You know, I’ve actually experienced some odd benefits from the game. If you’ve ever seen those infomercials that advertise a product called “EyeQ,” then you understand that the product’s goal is to improve someone’s reading ability by a large amount. The tests in the program are simple and are really just eye exercises to help your eyes move around faster, thus leading to faster reading capabilities. I myself believe that Unou no Tatsujin Soukai! Machigai Museum works the same way, by training your eyes to scroll through an image quickly and to spot the difference. To even further the brain experience, the game uses a mix of Japanese Pop music and classical music. So you can be circling to the tunes of Mozart then switch over to some excellent Japanese beats. The music really does fit in well with this type of activities, and it has been studied that classical music stimulates the mind.

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