The Legend of Zelda: Phantom Hourglass Translation Guide

 

Version 1.00

June 2007

 

Contents

1.0   Introduction

2.0   History

3.0   Menus

4.0   Walkthrough

5.0   Fairy Source Locations

6.0   Hints

7.0   Credits & Contact Info.

 

1.0, Introduction

 

The story of "Phantom Hourglass" tells of a young girl named Tetra, the head of a group of pirates who Link is travelling together with. One day she decides to sail off to an area where no other pirates dared go to. There were rumours of a ghost ship appearing and abducting people. Those people were never to be seen again. Keen to reveal the truth, Tetra goes on the lookout for the ship. Suddenly, it appears before them and Tetra is taken away. Now Link must go rescue his friend!

 

 

Features

l  Wonderful 3D "Wind Waker" style cell shaded world.

l  Full use of the DS' features such as the mic.

l  A huge variety of puzzles to solve.

l  A wealth of different enemies to fight.

l  Mini games such as treasure hunting and target shooting.

l  Try to score the most points stealing Forces in Wi-Fi Battle Mode.

 

Developer:Nintendo

JPN Release:23rd June 2007

Price:4800 Yen

 

2.0 History

 

- v1.00, 6/7/07

l  Walkthrough completed.

l  "Fairy Source Location" section added.

 

3.0, Menus

 

Options

Message Speed - Slow (おそい) / Normal (ふつう) / Fast (はやい)

Sound Setting - Surround (サラウンド) / Stereo (ステレオ) / Headphone (ヘッドホン) / Mono (モノラル)

Dominating Hand - Left (左きき) / Right (右きき)

 

Battle Mode Menu

Battle Mode, Wi-Fi Menu

 

4.0, Walkthrough

 

Starting a new file, you'll be able to enter a name. This will be used as Link's name throughout the game so you can type in Link if you want. Once you've entered the name you want tap the OK button to the bottom-right then the first option to confirm. You can then choose if you're right-handed (first choice) or left-handed (second).

 

When selecting a file you will have three options along the bottom: Copy, Delete and Start. Once you Start (Open) a file you can choose to start the Adventure (first choice) or play a VS match. You'll find an Options button to the bottom-right.

 

Notes before using this walkthrough

The game will refer to Link as whatever name you entered for the file but in the walkthrough, I will use the name Link. Various parts of the game also involve some riddle solving and in order not to ruin the fun, I won't give you the answer. You can try solving them yourself or if you become really stuck, you can check the Hints section. Any hints available during the guide are written with a number in brackets, eg. (3) Some dialogue parts of the game can also be skipped by pressing Start then tapping the word "Skip" on the top-right corner.

 

So with all that in mind, lets start the adventure!

 

This story took place not too long ago from now...

 

There was girl who lead a group of pirates.

 

Her name was Tetra. She was beautiful and was a tomboy.

 

Together with her brave underlings, they went adventuring in the vast seas.

 

One day, Tetra met a young man dressed in green on one of the islands she visits.

 

Before they knew it, they were travelling together.

 

During one of their adventures in a ruin, a strange light engulfed Tetra.

 

She was turned into a beautiful looking princess.

 

She was the Queen of Hyrule, Princess Zelda.

 

However, before they could get over the surprise, the fearsome Demon King suddenly appeared before them.

 

Zelda was kidnapped!

 

The Demon King was after the Holy Power the queen possessed which was passed down through generations.

 

He was planning to make the power his own.

 

The young man went after the Demon King trying to save Princess Zelda...

 

Crossing the seas and climbing the mountains, it was a long long journey.

 

Obtaining the power to defeat the demon, the young man grew brave.

 

With his courage, he managed to defeat the Demon King with ease.

 

Princess Zelda was saved.

 

After that, Princess Zelda and our brave hero set out on a new journey...

 

To seek new worlds as pirates once again.

 

Happily ever after...

 

Pirate

So, how was my slideshow legend?

 

"Master Tetra is Princess Zelda!" Great isn't it?

 

Hey, Link! What are you drifting off to sleep for!

 

?

Link!

 

Tetra comes rushing down the stairs.

 

Now's not the time to be playing around here!

 

Do your job and keep a lookout!

 

Tetra sighs.

 

You're so pitiful.

 

I really can't see you defeating the demon lord and rescuing me.

 

Pirate

Princess Zelda~ We're arriving at the waters!

 

Tetra

Hey! I told you not to call me Zelda!

 

Just keep calling me Tetra or Boss.

 

Now then.

 

We're at the waters where the rumoured ghost ship appears right?

 

Take a good look to see if you can find a ship that looks like that or not!

 

Pirate

Lets go back!

 

Lots of ships went missing here.

 

It must have been because of that ghost ship~

 

Tetra

That's right, Nico! All the ships here were taken away by the ghost ship...

 

Because they were all too scared~

 

Nico

Noooo~ I don't like ghosts~

 

Pirate

You know, Boss.

 

I heard at another port that the Great Fairy Sea King...

 

Is healing in these waters.

 

Why would a great fairy like that make ships disappear?

 

That is, if there really was a ghost ship around here...

 

Tetra

Stop talking nonsense!

 

There's no such thing as ghost ships.

 

It's probably just the work of some mischievous pirate!

 

I'll reveal the true identity of the ghost ship...

 

And show them the rules of pirating!

 

And I'm curious to see if this Sea King really exists.

 

Suddenly the ship is engulfed in thick fog.

 

Nico

Look, look!

 

Now it really feels like a ghost ship is going to appear!

 

Lets get out of this creepy place and go back!

 

Tetra

You must be joking with me!

 

We're out here to see the world and you want us to turn back!

 

Pirate

It's a ship!

 

Boss... I can see... a ship coming this way...

 

A giant worn ship sails next to the pirate's ship.

 

Nico

It's- It's- It's- here! The ghost ship is here!

 

These seas are cursed!

 

Tetra

You're pitiful, Nico. This ship isn't anything at all.

 

But it does look like a ghost ship.

 

Looks like fun. There might be some treasure onboard!

 

I'm going to uncover its true identity!

 

Tetra leaps over to the ghost ship just as Link tries to stop her but he is too late. A scream is heard and the ghost ship starts sailing away. Link jumps over and tries to clamber onboard but slips. An image of Tetra is seen engulfed in light but she is soon swallowed up by the surrounding dark mist.

 

Tetra

Link...

 

Help...

 

Help me... Link!

 

Later, Link hears a voice and wakes up to find himself on an island. It was a fairy calling to him.

 

Fairy

Oh, thank goodness you're awake!

 

I thought you were done for because you wouldn't move!

 

Looks like you're not hurt anywhere. You should be alright.

 

My name is Sierra, a fairy.

 

I was taking a walk out here when I found you unconscious.

 

What in the world happened?

 

Link is still a bit confused but then he remembers.

 

What? A ghost ship?

 

One of your friends, a girl, got taken away by it?

 

The ship that came after you...

 

Was all wrecked too...

 

But isn't it just a rumour?

 

The story about how the people it abducted were never seen again I mean.

 

My grandpa should know...

 

More about the ghost ship.

 

I too lost my memory from long ago...

 

When I woke up, I found myself here. It was grandpa who saved me.

 

He's a very kind man so don't worry!

 

You'll find him after leaving this beach and going straight ahead.

 

Sierra shows Link the way.

 

Oh... Can you walk?

 

Just tap the place you want to walk to with the stylus.

 

l  So, enter the house where Sierra's grandpa is.

 

Sierra's Grandpa

Ah, a traveller.

 

So your name is Link.

 

I live on this island and my name is Shiwan.

 

I heard what happened from Sierra. It must have been a terrible ordeal.

 

And one your friends Tetra was abducted by the ghost ship too I see.

 

Link hangs his head.

 

I understand how feel and that you want to find the ghost ship to rescue your friend but...

 

You should give up.

 

Link looks up.

 

Sierra

What are you saying, Grandpa!

 

Link's friend got taken away!

 

Shiwan

That ship holds much terror.

 

It wanders around the seas here and abducts people...

 

There hasn't been anyone who have returned.

 

You must not get yourselves involved with that ship.

 

And I must not let a young man like yourself go seek death.

 

Sierra

But we can't just leave this matter alone!

 

Shiwan

But...

 

He looks a Link.

 

Hmmm...

 

I see you don't intend to give up...

 

Link nods.

 

Shiwan

You are a troublesome young man...

 

Well, there is a port on the east side of this island.

 

I'm sure you can go speak to the man named "Lineback" there to use his ship.

 

You might be able to find some clues about the ghost ship from the man there.

 

You will know where it is by checking your map.

 

Sierra

That's the person who came asking you about the ghost ship many times.

 

I remember him!

 

Sierra flies in front of Link.

 

I'll go with Link and let him know who he is!

 

Can I, Grandpa? Can I?

 

Shiwan

Ah yes, do lead the way for him.

 

Sierra jumps up and down happily.

 

I'm sure you'll be able to help him.

 

Sierra

Yay! It's decided, then!

 

Lets go now, Link!

 

Sierra shoots out the house.

 

Shiwan

My my, she can never settle down.

 

Link.

 

The monsters outside town have increased in numbers recently so it's really dangerous.

 

I told you about Lineback because of your great will but...

 

You must be sure to be very careful.

 

l  Leave and go east towards the bridge. The ground suddenly quakes.

 

Sierra

Aaah! Another earthquake!

 

There's been a lot of earthquakes on this island lately! The number of monsters has increased too...

 

I hope it's not a bad omen...

 

l  Continue east to find the bridge is broken. Speak to the woman to learn there's a passageway full of monsters you can go through to reach the port too. Return to the house and speak to Shiwan. He'll tell Link to wait around until the bridge is repaired and to stay away from the northern route. Leave the house and take the path to the west. Sierra will tell you to go back because of the monsters. Return to Shiwan and speak to him again. He's angry that Link and Sierra tried to enter the caves. Leave the house.

 

Sierra

I know grandpa doesn't like this but we won't be able to find Tetra just standing around idly!

 

You can do something about the monsters if you had a sword right? Lets go find a sword!

 

l  Smash the barrels just to the right of the house and enter the cave. Go up to the sign and Sierra will tell Link about how Shiwan keeps a sword in the storage room. She remembers he opened up the door by writing a number on the sign but she can't remember what. Shiwan had mentioned something about (1) palm trees on the beach. Once you've obtained Shiwan's Sword, Sierra will suggest going to let Shiwan know so that he doesn't worry. Leave the cave.

 

Shiwan

You really are troublesome...

 

What are you going to do with my sword?

 

Sierra

I'm sorry, Grandpa...

 

We have to save Tetra. We don't have the time to wait for the bridge to get fixed!

 

Shiwan

Yes, I understand. But you don't know how to use that sword.

 

I can't let you go without teaching you first.

 

Link, come to house and we'll have some practice.

 

l  In the house speak to Shiwan. The first move is called "Lock-on Strike", a basic attack. Simply tap on a target and Link will destroy them. Next is the "Sliding Attack". So, slide the stylus in the direction you want to swing the sword and destroy the targets. Handy for cutting the grass to search for items. Finally, you have the "Spin Attack" which you can use by drawing a circle around Link. Before heading north, you can speak to the farmer to the west who wants the rocks cleared. Clearing them and speaking to him again will earn you a Ruby and let you know how to keep a memo using the map.

 

The Path through the Mountains

 

1F

 

l  Go north and mark your way into the cave. Find a key to the east to open up the gate. After entering the next area, push away the block to the west and read the sign you'll learn that you have to (2) first pull the second lever from the left. You can also bring down the map using the B or D-Pad to take notes. Now go to the east area to find a red ruby and a sign that says the second switch you have to pull is the one on the far left and the last switch is the second one from the right.

 

Docks

 

Sierra

We're at the docks now! I can't believe we had to go round such a long way because the bridge was broken...

 

Right, lets go find Lineback!

 

I've met him several times before but he looks scary and too proud. I don't like him!

 

Come on, lets go to the port!

 

l  If you enter the small house to the centre you'll learn about Madam Fortune, a prophet who lives on Fire Island and foretold the numbers of monsters would increase on the island and about the appearance of the ghost ship. Now go speak to the man by the Lineback ship. He'll say Captain Lineback usually hangs around the bar but he hasn't seen him for the past 2 or 3 days. Maybe the barman knows something (they actually sell milk there). So go to the bar and speak to the barman. It appears Lineback has headed to the Sea King's Temple to the north. According to the old man, the Sea King controls everything in this world and no one dares enter the temple because there's a curse that absorbs your life force. Lineback must be in trouble. Head to the temple.

 

Sea King's Temple

 

Sierra

This must be the Sea King's Temple!

 

It's said it was built for a great fairy called the Sea King but...

 

It looks really worn down doesn't it... Will this place really steal our life force away??

 

Well, we have to go in to find Lineback anyway.

 

Lets go in, Link!

 

After entering.

 

Oh look Link!

 

Looks like someone's corpse... I wonder what happened to it?

 

It's- It's not Lineback is it?

 

I feel a bit scared now...

 

l  If you speak to the dead you'll learn one of them had their life force taken from them. The other two explains there are various traps in the temple. Even after you get rid of them they will return to their original state once you exit the dungeon so be sure to note where they are. There's also monsters that can't be hurt with swords. Enter the first floor and Sierra will hear a faint voice. Go further in and she'll hear it again.

 

???

Hey...!

 

Sierra

Listen! There's someone here!

 

Over there!

 

Lineback

Hey! You there boy! Yeah you! YOU!

 

Good timing.

 

This is what happened after I got here by ship! I'll explain later!

 

Just help me out now!

 

Sierra

Ah! That's Lineback!

 

Lineback

Hey! You listening to me! Do what I'm about to tell you!

 

Help me out, now!

 

Sierra

What's with that important look of yours!

 

Is that the way you should be asking someone to help you!

 

Lineback

Wha?

 

Ah, you're that tiny fairy that lives with that Shiwan old man.

 

Fine, fine.

 

I'm sorry. Help me out and do what I say please.

 

Now clean out those ears of yours and listen well.

 

I'm in big trouble being trapped here.

 

I could have escaped no problem but...

 

I've sprained my ankle and I can't move. Sorry but could you help me out here?

 

l  Select the first option to answer yes.

 

Ah, I'm glad.

 

Do something about these spikes please!

 

There should be something somewhere that can remove them.

 

Sierra

We understand, Lineback. Just wait a little longer there!

 

Right, Link. Lets rescue him!

 

l  Walk a little further in and he'll stop you again.

 

Lineback

Ah wait, something I forgot to tell ya.

 

Your life force will get drained while you're walking around this temple.

 

Sierra

Hey, you need to tell us important things like that earlier!

 

Lineback

Just hear me out. It might sound terrifying but...

 

Your energy won't be absorbed everywhere you go.

 

I don't know why but look... Your energy isn't being absorbed while you're at where you are now!

 

Look at the map. There's lots of purple areas so use them and you'll be safe.

 

Simple huh? You get that?

 

l  Answer yes with the first option.

 

Yeah good. You shouldn't have to heal up much.

 

Now get me out of here. I'm COUNTING on you!

 

After hitting the crystal switch.

 

Ha, you serious! That brat actually did it!

 

Now then, time to get out of this dangerous pit!

 

Yeehaaa!

 

Lineback dashes out of the spike trap. When you go speak to him...

 

Phew... This should be safe.

 

Sierra

Hey! I thought you said you sprained your ankle!

 

You can walk just fine!

 

What are you trying to do getting people to help you like that!

 

Lineback turns round to look at Sierra.

 

Lineback

What's your problem? You're not even the one who saved me. Now shut up!

 

Hey boy!

 

You've got some skill even when you're so tiny.

 

...You're second only to me. Well, you were a great help.

 

"Link" you said your name was?

 

Weird one.

 

The name's Lineback! A man of the sea!

 

Impressed eh?

 

The moment I came into this place...

 

I got trapped.

 

And my energy was being drained from me.

 

A damn dangerous place this temple I tell ya.

 

So then...

 

Why did you come all the way here to find me?

 

Link explains.

 

What!! You're looking for the ghost ship!

 

He grabs Link and shakes him violently.

 

You're not after the ghost ship's treasure too are ya!!

 

Sierra

Of course not!

 

You see...

 

Link's friend was abducted by the ghost ship and he wants to rescue her!

 

We heard you might know something about the ghost ship so...

 

We went about looking for you!

 

Lineback

I see. I get it now.

 

*Sniff*... Now's not the time to cry!

 

Link! I like ya, boy!

 

If that's what it's about then I'll help ya out!

 

I was looking for clues about the ghost ship and that's why I ended here in this temple.

 

Too bad I sprained my ankle and couldn't walk.

 

I was only a step away from finding out more.

 

Link collapses to the ground after all that shaking.

 

Sierra

All lies! You were walking a moment ago!

 

Lineback

Qu- Quiet!

 

My foot still hurts!

 

Ow...

 

Shaking his foot.

 

Owwww...

 

Anyway, if you want clues about the ghost ship...

 

Lineback picks up Link and shakes him again.

 

You'll have to go in my place, you hear!

 

Go in there and find that clue about the ghost ship! I'm sure it's there!

 

With it we'll be able to close in on the ship!

 

Got that!

 

Link passes out.

 

Sierra

You're just saying that because you're scared to go yourself!

 

Lineback drops Link and turns his back towards them.

 

Lineback

Why- Why would I be!

 

I was planning to finish up here quickly myself...

 

But I'm touched by Link's feelings for his friend...

 

That's why I'm letting him do it!

 

Now take this!

 

It's a key I found in here. It should be of some use.

 

Link holds the key unsteadily.

 

Right! Now go go go!

 

I wish you luck!

 

l  After you retrieve the (3) sea chart return to find Lineback gone.

 

Sierra

Hey, Lineback's gone!

 

How dare he make us go search for clues while he disappears!

 

I'm going to give him a good scolding once we find him!

 

l  Going outside to find him.

 

Lineback

Ah you're back! Well? Did you get what was in the treasure chest?

 

Sierra

Why you! You're got out of there really fast for someone who sprained their ankle!!

 

Lineback

Wha? I wasn't running away! I was just going back to check on my ship!

 

A seaman must never forget about his ship!

 

Now then... What was in the chest?

 

Ah! That's it! Show me the map!

 

...What the? It's just some sea chart!

 

Ah wait, I see. This must be one of those things! Those treasure map thingies!

 

There's no doubt about it! If we can solve the mystery hidden in this sea chart then we'll be able to find out where the treasure and ghost ship is located!!

 

Alright! Lets get back to the ship and have a look at this sea chart!!

 

Lineback runs off.

 

Sierra

What's with him! He's hogging the map all to himself!!

 

What are you going to do, Link? Shall we go to Lineback's ship for now...?

 

l  Going back to the port.

 

Sierra

Ah, Grandpa! What are you doing here?

 

Shiwan

The bridge was just fixed so I came to see how you were doing.

 

It's a wonder that you went into that temple and came back out alive, Link.

 

You're still only a child and yet you already have such courage...

 

Lineback

And it's all because of you I got trapped in that stupid temple, old man!

 

Shiwan

That temple is a terrible place where you can lose your life once you enter...

 

I thought you would have given up after hearing about it...

 

But I guess there are brave ones who dare to enter...

 

Lineback

Of course! I am the famous-

 

Shiwan

I'm not talking about you! You're just a reckless fool!

 

If Link didn't go there what could have happened to you...?

 

Lineback

Wha! I couldn't get out only because I sprained my ankle!

 

If I was in good shape I can take on any number of those temples!

 

Shiwan

Now now, no need to be worked up... More importantly, have you solved the puzzle behind the temple's sea chart?

 

Lineback

No, I've tried all sorts of ideas but no matter how I look at it it's just a normal sea chart. There's no puzzle hidden in it.

 

...Hey wait. How did you know that I had the sea chart?!

 

Shiwan

Hohoho...

 

I thought so... I had doubts you would be able to solve it. Come on, show me the sea chart.

 

....

 

Hmmm, it's actually showing the places where you should be going.

 

I can feel some parts of the map is harder than the rest.

 

Link! Can you solve this puzzle?

 

l  After rubbing about the map.

 

Sierra

Hey, something popped up!

 

Shiwan

This seal was made using the lava from a certain island's volcano. The island's called "Fire Island".

 

Link! I heard there is a prophet named "Fortune" who lives there on Fire Island...

 

She possesses the power to see the future!

 

You might learn something about the ghost ship if you go speak to her.

 

Lineback

Ah, so this is Fire Island huh... I- I knew that...!

 

All we have to do is go see this Fortune person right!

 

Alright! Lets leave for Fire Island!!

 

Shiwan

Sierra, go with Link...

 

You should be able to help him out.

 

You might be able to learn something about your past if you go out and see the world.

 

Sierra

OK! I'll go!

 

I can't stand being with Lineback but...

 

I want to see the outside world too!

 

Lineback

Wha~? This lousy little fairy's coming too...!

 

Ah whatever...

 

Alright, lets depart for Fire Island!!

 

Link, you ready?

 

l  Select the first option if you're ready. To sail, all you have to do is drag the feather icon and draw a route from anchor to anchor. Make sure the line avoids objects or you'll crash and stop. Once that's done and you tap Go, you're ready to move. To the left there's two buttons. The top one sets the ship going and the second stops the ship. You can tap the different parts of the screen to move the camera. You might come across a salesman along the way. If you crash, tap the bottom-right button to re-draw a line. Once you arrive on the island...

 

Fire Island

 

Sierra

This must be the Fire Island grandpa was talking about! We're finally here!

 

Lineback

Hey, Link! My navigating skills were great huh?

 

Sierra

How can you even say that! You didn't even know where the island was!

 

We only got here thanks to Link drawing routes for us!

 

Lineback

What?! Ha! An amateur like you wouldn't understand my greatness!

 

Link, you understand don't you?

 

l  First option if you do or second if you don't. I decided to stay on Sierra's side. Either way, you're off to find Fortune. Enter the house near the centre then go downstairs after the brief fight, go up to the door and Sierra will hear footsteps behind it. She decides to call out. I think you have to speak into the mic.

 

Fortune

Is someone there?

 

Sierra

Alright, Link! They heard us!

 

Fortune

Has all the monsters gone? Please get me out of here quickly.

 

Sierra

It's safe now... Are you the prophet Fortune?

 

Fortune

Yes... I'm Fortune.

 

I hid myself here to get away from the monsters but... I'm in a little trouble here now.

 

To tell you the truth, this door can only be opened from the outside.

 

I don't know who you are but can you please open the door?

 

l  Choose the first option and she'll tell you have to go find a person named Kashijiku. If you leave the house and enter the one just to the SE you'll find Kashijiku's left a note saying he's gone east to distinguish some torches. So go east until you find a corpse and a ghost will appear.

 

Kashijiku

How could I die here... It's so regrettable.

 

Sierra

Kyaaa! A- A- ghost!

 

Please Link! Kill it!

 

Kashijiku

Wa- wait! You don't just suddenly kill someone...

 

I know I'm a ghost now but I'm not a bad ghost...

 

Sierra

....

 

Now that you mention it, you don't seem that scary.

 

Kashijiku

My name is Kashijiku... A servant of Madame Fortune...

 

Sierra

Oh, you're him? How did you end up like this...? I feel so sorry for you...

 

Kashijiku

This must have been fate... It's not that bad. My body feels lighter at least...

 

But I'm really worried about Madame Fortune... It looks like I'm going to disintegrate soon.

 

Sierra

We just met her a moment ago. She asked her to help us open the door for her!

 

Kashijiku

Wha- What! Is Madame Fortune all right?!

 

Please open the door in my place. I'll tell you how to do it...

 

There are three spots on this island with torches that are locked up...

 

If you take a note of where they are, you should be able to open the door.

 

l  Once you've found the (4)3 torches, head back to Fortune's house and tap on the switch to mark them.

 

Fortune

Thank you for opening the door for me. I'm finally out.

 

I can see you are no ordinary boy since you managed to defeat those monsters.

 

Will you tell me your name?

 

l  Choose the first answer to tell her then she will ask what you're doing on the island and you can choose from ghost ship (top), holiday or forgotten. Once you choose ghost ship.

 

Sierra

Link's trying to find the ghost ship that abducted his friend.

 

So we were wondering if you could tell us something about the ghost ship with your powers, Madame Fortune...

 

Fortune

I see... To tell you the truth, the ghost ship appeared too all of a sudden the other day.

 

That's when I ran here to get away from the evil.

 

...Now that I've mentioned it, I don't see Kashijiku with you. What's happened?

 

Sierra

Fortune... You see, well... Kashijiku, he's...

 

Fortune

...I see. I felt something like that happened.

 

It's all happening just as I foretold... But it was my fate to see the future...

 

We mustn't be sad. I'm sure Kashijiku does not wish for us to be so...

 

I'll foretell whatever you wish as thanks for helping me.

 

l  Select the first option to say yes then Fortune will go off to prepare. Link goes to bring Lineback along.

 

Lineback

So this is the prophet's house huh? Looks like some old worn place.

 

Now where is this Fortune? Hurry up and get foretell what we want already!

 

Fortune

I see you've all gathered... Well, allow me to begin.

 

Fortune starts looking at her crystal ball.

 

...I can see... Your future...

 

A great darkness... The great seas... And a voice from a holy light...

 

I see it! I see the name Gaburi! Remember it well!

 

Link, if you really wish to find the ghost ship...

 

You will have to fight with the forces of darkness.

 

Do you still wish to rescue Tetra?

 

l  Selecting the first option to say yes...

 

Very well. I see can you have no hesitance in your eyes.

 

Then head to the Flame Temple at the peak of this island's volcano.

 

You must defeat the nest of darkness there.

 

This will give you the power to help you on your way...

 

Link, you have a strong heart that will help you change fate.

 

The light who seeks your help is weakening. Hurry.

 

Lineback

The forces of darkness huh... Hey, Link!

 

I just thought of something important I need to do! I'm going back to the ship! See ya!

 

Lineback walks off.

 

Sierra

...What is with him.

 

Lets forget him and go to the temple!

 

l  Make your way to the peak and you'll find a door with candles outside. If you check the sign further up you'll learn you have to blow into the mic to extinguish them.

 

Flame Temple

 

1F

 

l  To the east you'll find a sign that says, "If you're in a hurry, you should walk round along the right path."

 

2F

 

l  You'll find the boomerang here. To use it, tap on the item icon first then draw a line to throw it. The stone to the SE will ask if you want to know the location of the other chests in this dungeon for 20 rupies. Choose the first option if you're interested.

 

3F

 

l  Again there will be a stone offering to tell you where treasure is. To the NW a sign says, "Once the torches are lit, the way will open." Once you find the giant boss key, you can tap nearby to put it down or tap far away to throw it.

 

4F

 

l  Read the left stone slab for a blue portal. This will take you back to the temple entrance. The other stone slab tells you the fairy which grants power is here. Before entering Sierra will tell you to be careful. You'll be fighting the (5) Wizard of Fire, Blaze. After the fight...

 

Reef

I am the Fairy of Power, Reef, a servant of the Great Fairy Sea King.

 

Thank you for defeating that demon.

 

I am now freed from the seal of darkness.

 

Sierra

Look, Link! She's so beautiful!

 

So she's the Fairy of Power, Reef! Fortune said so didn't she?

 

"The power to help you on your way..." She must have been talking about Reef.

 

Reef

Please! I need your help!

 

Many years ago, I lived with the Great Sea King within these seas...

 

But I was suddenly attacked by a great darkness that sealed me here.

 

I can no longer feel the Sea King's presence...

 

If you continue your travels...

 

You may find out what happened to him.

 

If you like, I can lend you my power!

 

l  Open the chest and you'll get an extra heart added to your health meter. It's time to leave and report to Fortune. Outside, you'll see the fire has died down because the demon was defeated. Once you're at Fortune's house...

 

Lineback

Hey! Looks like you've defeated the demon! Fortune's been waiting.

 

Fortune

Magnificent. Link. You've defeated the forces of darkness.

 

You'll need the help of the fairy that you've freed to find the ghost ship.

 

Once you've gathered together the three fairies of power, wisdom and courage...

 

You will obtain the power to find the whereabouts of the ghost ship.

 

There are still two fairies for you to find... I can't sense their presence yet.

 

However, I have a strong feeling you will find a clue about where they are on at the Sea King Temple on Melka Island.

 

I wish you luck. Please take this.

 

l  You obtain a Power Source. You can't use it yet so it'll be stored in your Collection for now.

 

This is a Fairy Source. It is said that once you've gathered 10 of them, your magical power will increase.

 

It should help you during your adventure.

 

The light which seeks your help continues to weaken... You must hurry.

 

Lineback

Well done, Link! Now we're a step closer to the treasure!

 

Yeehaa!

 

Lineback walks out.

 

Sierra

...Ooooh, he's always only around when there's something to gain!

 

Fortune

Now now. That man will be of help one day, I can assure you.

 

Sierra

...I hope so.

 

Come on, Link. Lets hurry and return to Melka Island.

 

l  Going to speak to Lineback...

 

Lineback

Damn you're late! What took you so long!

 

Sierra

What are you excited up all about?

 

Lineback

Adventure beckons!

 

She said there's a light that seeks help! She must be talking about the treasure that awaits me!

 

Sierra

...I don't think so.

 

Lineback

Come, lets return to Melka Island. Are you ready?

 

l  Choose the first option to answer yes then lets get back to Melka Island.

 

Melka Island

 

l  You'll find the shipyard is open now where you can customise the Lineback. Open the chest there to get a Hand Rail. The man outside will also tell you that you can use the L and R buttons to use an item so you don't always have to tap the corner. Now make your way to the temple. Once you're there...

 

Sea King Temple

 

Lineback

Heeeeeeeeey! Wait! Wait I said!

 

It's a waste of energy rushing around like that.

 

I know you're in a hurry but you need to be prepared.

 

Did you forget how dangerous this temple is and how it absorbs your life force?

 

I don't mind coming along to help find those clues but...

 

We need some kind of plan...

 

Otherwise we'll end up like this thing!

 

...Well, that's all I had to say.

 

If you must go you'll have to go alone and I won't stop you.

 

Sierra

What! You're going to let Link go all by himself again?!

 

If you know how dangerous this place is then you need to help think of something too!

 

Link, I know this temple is really dangerous.

 

We might not make it very far at this rate but...

 

???

Not at all.

 

Sierra

Hmm?

 

Grandpa!!

 

Shiwan

You did magnificently freeing the Fairy of Power.

 

With such strength, you should be fine going after the ghost ship.

 

Link.

 

Climb up to that altar.

 

l  Once you've done that...

 

The object on the altar floats into the air and changes into the form of an hourglass. A sudden burst of light envelops it.

 

Now Link! Grab that hourglass!

 

l  You've obtained a mysterious hourglass with some gold sand in it.

 

Shiwan

Link, this is the Phantom Hourglass!

 

With it, your life force won't be absorbed while you're in this temple!

 

Sierra

Woohoo!

 

We'll be able to find the clues we need with this!

 

Shiwan

However!

 

There is a time limit.

 

Once all the sand as fallen to the bottom, your life force will begin to get absorbed again.

 

Lineback

If it's an hourglass then can't we just turn it round?

 

Shiwan

Once the sand falls to the bottom, it loses its power.

 

However, the power will return once it is bathed in sunlight.

 

Sierra

Oh, I see!

 

So we have to go back outside at least for a while.

 

Shiwan

The sand inside the hourglass is called, "The Sands of Time".

 

The demon you defeated at the Flame Temple had some too.

 

It is said these sands were used by the Great Fairy Sea King to created crystals to govern these seas.

 

It's magical sand that grants the possessor various powers.

 

From now on be sure to gather more Sands of Time form the demons you defeat.

 

The more sand you have, the longer the effect will last.

 

The sea chart you obtained here shows you the location of the sealed fairies.

 

In other words, there should be others that tell you where the remaining two fairies are...

 

Somewhere in this temple, there must be more clues.

 

Link, I won't stop you any longer.

 

Take the Phantom Hourglass and go!

 

Sierra

Fortune said the holy light is disappearing.

 

We have to hurry, Link!

 

Lineback

You know old man, you sure know a lot about this whole thing!

 

Shiwan

Hmm...

 

Now isn't the time to explain everything. I will tell you once the time is right.

 

More importantly, you must go find the ghost ship.

 

Lineback

Yeah, you're right. Treasure awaits me!

 

Go, Link!

 

Full speed ahead!

 

l  Once you enter, the Reef will explain the timer on the top screen. It won't be reset until you exit the dungeon so you'll have to find the clue you need within the 10 minutes. Reef can open the door up ahead that has the same symbol as on the map.

 

B1

 

l  Sierra senses monsters again but Reef warns these ones are different. They were created by the same evil that sealed Reef to attack the temple. They're Phantom Knights who can not be damaged and can kill Link with one strike. The only way to progress is to make your way through without them seeing you. You can see them on the map and what direction they're looking in. If you do get found run to the shining Holy Areas and they'll stop chasing you. Choose the first option to say you understand. The first corpse you come across will tell you that you have to light two torches to move on. The second one says you can smash the red pots and hide using the water.

 

B2

 

l  The corpses hint that the Phantoms only patrol a set route. It's also best not to hit switches with your sword as the noise will attract them too.

 

B3

 

l  Not far now! Here you'll find yellow pots that'll add 30 seconds to your timer and also triangular Forces that you'll need to open a door. One of the Phantoms also have a (6) key on them. On the next level you'll find the NW sea chart.

 

Melka Port

 

l  If you speak to the man in green and choose the second option, he'll tell you that you can obtain a canon for your ship in an island SW of Melka. Now speak to Lineback.

 

Lineback

Ah! You came back safe and sound! Well! Did you find another sea chart?

 

Sierra

You sure take it easy...

 

Yes, we found a new sea chart...!

 

Lineback

Brilliant! Show me now!

 

These are the northern seas! With this we'll be able to go to the northern area but...

 

We still don't know where the next fairy is do we...

 

There's a bunch of dust on this map!

 

Do something about it, Link!

 

l  Blow on the map to clean it up. Another mark will appear.

 

Hey, another symbol!

 

Haha, yes! I knew there was something hidden under all that dust!

 

My hunches are just too good!!

 

Sierra

Stop pretending!!

 

Lineback

An- Anyway, there's no doubt there will be fairy there!

 

Lets go to this island for now.

 

I'll tell you how to get to the NW seas once we set sail.

 

Now hurry up and get on!

 

Canon Island

 

l  Pick the first option if you're ready. If you're interested about obtaining a canon for the ship, go to Canon Island towards the SE but make sure you have 50 rupies at least first. You'll meet the Postman there who is well, responsible for delivering mail. Enter the first house to the right and you'll meet Fuji, Ed's student. It seems he doesn't have any canons ready for sale yet. His master's locked himself up in the other room working on a new type. If you want a canon you'll have to take the long way round to get to him.

 

l  Along the path you'll come across a treasure map which will be marked on your sea chart and another Fairy Source inside the cave. (7) Once you get to Ed, choose the first option to ask him for a price. It'll cost you 50 rupies. Choose the first option to buy it and it'll be fitted right away. Ed's next invention will be a Savage Arm which will allow you to lift treasure up from the ocean floors. You can now enter his place through the shop's door. Leave the shop and the Postman will arrive with a letter from the post office chief. It tells you how nice a postman Postman is. Sign it with your name and he'll be away. Set sail and Lineback will explain how to use it. All you have to do is tap where you want to fire. You'll be able to fight sea monsters both big and small during voyages now and collect lots of rupies!

 

l  Now mark a route to sail west where there is a gap between the trail of rocks. Be ready to use your canon to blast away the brown ones when you're nearly there! You'll then catch sight of the ghost ship. Go after it to enter the NW seas then continue to follow it. The fog becomes so thick you can't see. You'll have to find someone who knows how to get rid of it. Return to the SW seas and go to Molde Island to the bottom-left.

 

Molde Island

 

l  It seems the mist have affected the residents of the island too. They can't go fishing because of the fog in the north and the ghost ship. If you tap the stone you'll learn there's another small island to the south of Molde which is hidden right in the middle of three reefs This one has a hot spring but there are many more little islands. It encourages you to explore and mark down the islands. Go into the middle house to find a Zola Scale. Now enter the top-right house to speak to the Romani there and he'll ask what you want to go to the northern islands for. Pick the first answer to listen to a rant then head towards the door. He'll ask you to wait so go back and speak to him. He'll say his father managed to get through the fog once by following a certain route but he doesn't know what it was. Romani's father used to stay in the cave behind the house a lot so he suggests you go there to try and find out something. His mother will let you in since you've talked to her son about it.

 

l  Once inside the cave and coming across the first crack, you'll find one of Romani's father's hidden rooms but it doesn't have any clue about getting through the mist. A diary on the table says there is one more hidden room on the island and by (8) drawing a line between the four stone monuments he'